(Notes from
PDC 39)
The aberration above time is ‘there must be a game’.
There’s a postulate up there, ‘there must be a game’ and there’s an interest level and therefore it enters into a flow.
And ‘there must be a game’ and ‘there must not be a game’. So you have the Un-maker of Games quite as important as the Maker of Games.
• Limitations on self and others, obedience to rules, unconsciousness of rules to add reality.
• ARC with others to play. Pain as a penalty which will be obeyed.
• Agreement to rules and penalties is necessary to continue a game.
• Work is admission of inability to play.
• A game of complexity and levels“ – the Tone Scale is such a game.
• People attempting to play the game of Maker of Games, former capitalists or commissar.
• The game called Maker of Games results in No Game.
• And the game called Unmaking Games results in a game.
·
And Game contain trickery
and misdirection to win.
·
The prize of winning is
making a new game.
·
The necessity to have a
new game coded before one ends the old game, otherwise, everyone becomes a
maker of games with no game.
·
Deterioration of a game
until no game“-cycle of action shows you the whole game is an object with no
action.
·
The value of pieces.
Ownership of pieces may be also the ownership of players. And the difference
between players and pieces, and the difficulty of pieces becoming players.
You’ve got to hide the rules from the pieces, otherwise this is going to
happen.
Maker of Games
No rules,
player of the games
Rules known but he obeys
them.
Assistant Players Obey the players.
Pieces
Obey rules as
dictated by players, but they don’t know the rules.
Broken Pieces
They aren’t even in the game, but they’re still in the game.
They’re in a terrible maybe: „Am I in the game or am I not in the game?“
1.
Deny there is a game.
2.
Hide the rules from them.
3.
Give them all penalties and no wins.
4.
Remove all goals.
5.
Enforce their playing.
6.
Inhibit their enjoying.
7.
Make them look like but forbid their being like players.
8.
To make a piece continue to be a piece, permit it to associate only
with pieces and deny the existence of players.
9.
Never let the pieces find out that there are players.