Implanter SP Tech[1]
(ULR 28, Review Session Data, 3, 4 de July 88, Nashto,)
To hit a group or split a group apart is very EASY. One only needs to do
3rd
Party AND
change Rules and PLs, etc. Either on the whole Group or Part of them.
The more increadible the data, facts, circumstances, or situations are or get
presented, the better. This way others will not believe it and/or fight
back.
Hit the Player experience all. Hit him at his worst point of the Game, make
him stuck there, so he can't compare.
Turn the best friend or most loyal terminal of the Leader.
Confuse the Player so he becomes a Problem. That will fixate his attention
to such a degree that he can't play anymore.
Take the Goal, alter it only slightly. This way the Player does not notice
it - but it's VERY effective as it acts as a WRONG ITEM.
Use the Life Vectors of a Player and turn around the... (something like
anchor points) so it goes into the Negative.
An easy way to stick a Player is to fixate him on his Mock-ups (= ˘). Then
make him believe, confirm him, there's a scarcity of those Mock-ups so he
will hold onto them by himself. And make sure he looses the Power to
mock-up.
Assign wrong conditions, and make certain this condition gets applied. The
Player or Group will - by natural Laws - go further down, but can't detect
the reason.
After you hit a Player, give him a Stable Datum, fixate
his Attention on
that, and then withdraw that datum, so he can't reach it.
Purpose of SPs is to catch the Players IN the Games.
The VFP is "Broken Pieces".
Nashto